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Full version, finally out

22 Sep

1 year, 6 months have passed since that fateful day, March 3rd 2011. The day I thought “hey, why don’t I make a visual novel, that seems EASY AND FUN!” *laughs bitterly* But now I rejoice, for my project is complete.

Go get ’em, girls!  Download

I don’t know how I feel about this. I’m excited and nervous and relieved at the same time. I can’t wait to see what people think. I don’t know if I’ll ever make another big VN by myself (I do have a few ideas though), but I’d love to help others with theirs. It’d be nice to be part of a team of reliable people. I’m not sure what I’d do, since I’m not particularly good at anything. ^^ I should go work on my drawing skills some more.

Overachiever. not

19 Sep

Oh, I’ve been good, thanks for asking. I just made my game a CG/endings gallery, no big deal. Except… it was a huge deal! I think this took years off my life! I almost banged my head against the wall a few times. *Shakes fist at stupid buttons*. It’s not perfect, but it should do. Finally some pics I can show off!

View of the gallery page

And here’s the button on the main page. Sure, it might not be obvious what it does, but I am not ruining my layout for that. (too lazy)

It’s so tiny, look at it!

Still not dead!

18 Sep

So this project is still not dead, contrary to popular belief, including mine. It’s almost finished now, even if my brain is working against me and is trying to think of things I haven’t included and that would make the game better. Brain, I will not redraw the sprites, make more outfits for them, make new backgrounds, change the GUI, or anything else, got it? Not if I ever want to finish it.

For a while I was starting to think this project and its theme/story is too childish. So what? I’m sure at least a few people will like that about it, and that’s enough.

Now all there’s left is fix spelling, extra spaces, transitions and other small mistakes like that. Hopefully I’ll find some people willing to help me with beta testing. I sure hope there’s no gaping plot hole somewhere XD

That’s all for now…

What I’ve learned

24 Jun

Contrary to what I might’ve thought before starting on the sprites, “neutral” is not the most used expression for any of my characters. If you think about it, it doesn’t even make sense. How often do you 😐 in real life? After painstakingly adding emotions to sprites in more than half of the game, I now know what each character’s favorite expression is: for Devlin it’s his evil grin, for Alden it’s his cute smile, for Seth it’s his slightly annoyed all-knowing look. (they’re burned unto my retinas. Aaah!)

I’ve learned that rereading scenes you haven’t seen in a while can make you laugh. I’ve actually laughed out loud playing my own game before. That sounds so wrong…

You can’t trust your brain. What is acceptable one day is crappy writing the next. Whenever I rewrite a line a war breaks out.
sappy me “But that was such a cute line, I’d love it if someone said that to me!”
pragmatic me “It’s not realistic enough.”
sappy me “Who cares? If you want reality go outside, don’t play video games.”
pragmatic me “We have to draw a line somewhere, to keep things interesting. If all the guys jump you from the start, where’s the challenge in that?”
sappy me “You’re no fun.”

I’m incapable of deleting stuff. Maybe incapable is too strong a word, because I’ve cut out stuff before, but if I ever need to delete a bit of dialogue I try to find other places to put all my favorite lines so they don’t get cut out completely.

Someone is always at a disadvantage. I’ve never noticed this in other people’s games, but I notice it a lot in mine. I always compare my boys. Does x have longer dialogue than y? Does x have more encounters than y? Are they more interesting or more diverse? I try to treat them all equally but that’s never gonna happen.

Moving stuff around sucks because you have to find and rewrite a bunch of things and recalibrate the point system. Just thinking about it sends a shiver down my back.

Not writing a script before getting started is stupid. ‘Nuff said.

Is it just me or these blog posts are becoming more like diary entries?

Back to work

19 Jun

For the past two months or so I haven’t been working on SFM but now I’m back. Even if it takes me 5 years, I’ll finish this game (hopefully it won’t) I’m so close to finishing it now, but all these doubts are creeping in. I change up dialogue here and there, but my storyline looks like a bunch of wires knotted together, it’s really hard to keep things straight. Wherever I turn there’s something else that needs work and I know if I ever want to finish I have to learn to say “No, this is good enough.”

I’m already thinking about the day I’ll release the game… It’s gonna be really hard accepting critiques, even thought I already know not everyone can like it/care about it as much as I do. I have renewed respect for people who make indie games. Putting yourself out there like that… it must be tough.

tl;dr : I’m working on the game again. + some whining