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Demo’s ready!

16 Mar

The demo for the game is finally done! It contains the first two days. I wanted to include the first three days, but then I figured two would be enough. I had a few problems with the size, especially with the music since it’s so big. Hopefully 40 Mb won’t be too much for most people.

I made a post here about it. I included a (cute?) introduction for the characters. I think this is a better way for players to understand a little bit about the personality of the characters than just by showing them lists of traits.

I just hope to recieve some feedback  since I don’t want to give this out to my real life friends (with one exception). I’m still debating wether to show my boyfriend the game and let him play it. I really don’t think as a guy he can appreciate it, especially since it was hard enough explaining what the whole thing is about.  It’s tough having a hobby that’s hard to explain…

Download links:



Dear brain, stop being stupid!

6 Mar

“Dear brain, please stop having creative ideas. We’re passed that stage now.”

“But hey, wouldn’t it be great to have some-”


“C’mon!! It’d be like sooo cool, dude!”

“Lalalalala not listening.”

Arghh! I just keep adding useless stuff to the darn game. Why must I do that? I was just minding my own business when suddenly an idea hit me. “Why don’t I make some clouds move all over this screen here? I wonder if I could…” So I just had to try it to see if I could do it. Turns out I can.Then I realised that you see that screen for 2 seconds which made my efforts kinda pointless. But fear not! I decided to build on the moving cloud idea to make something else and use it in the introduction. It’s looking pretty meh (yeah, it’s a thing) but given my skills… what did u expect stupid brain??

No image for today. I’m too lazy to upload + not that interesting anyway


Still working…

19 Feb

It’s been 3 weeks since I last posted? Time sure files…
It’s true I haven’t been working on the game too much, but at this stage there’s nothing much to show, and no one wants to hear (read?) me talk about how I struggle with code problems.

The biggest task ahead of me right now is putting the sprites in. I really, really, REALLY don’t want to do it. It’s so tedious… Playing the whole game, frame by frame and adding each expression. This sucks for me because I’m such a perfectionist when it comes to things like this. To be honest, when I play a VN a lot of the time I don’t even look at the character’s face, unless I pick an option and wait to see how he/she reacts. Still… when I think about a line in the game, I know exactly how the character would say it, but the player doesn’t. Punctuation helps of course, but I’m never sure if people actually catch the difference between “Oh.” and “Oh!” and I tend to use them a lot. The best thing I can do is help them by changing the character’s expression. So I have to make sure to do it right. This is why I dread the thought of putting the sprites in. It’s so much responsibility… And no one hates responsibility as much as me.

I didn’t really know what to put as the mandatory picture of the post. So… I thought since Valentine’s Day was just a few days ago, some funny pick-up lines from the boys. 😛 Not very creative, I know.


Nothing is ever really done in a game…

29 Jan

Today and yesterday I worked on redrawing the sprites for the billionth time. I did Cherri and Devlin, next is probably Seth.

One sprite a day isn’t so bad. I already have the steps down.
Do the lineart for the body, do the lineart for the eyes, brows, mouths, color the lineart, save each piece, code them all together in different expressions, test them out, tweak, do a test scene, realise you don’t have nearly enough expressions (damn humans and their wide array of expressions), redraw or recombine parts as needed, crash on bed and sleep. Yep… I have it down to an art.

Yesterday I was testing Cherri. I gave her some basic expressions: sad, happy, smiling, angry etc. All was well so I decided to do a scene. Turns out I needed: annoyed, disappointed, guilty and mischievous… Damn humans… Next time I’ll do a VN about robots.

Coding in some cool stuff

23 Jan

Disclaimer: What is cool for me may be not-so-cool for you. I get excited easily.

A new post already? It’s funny how when I have nothing to do I don’t want to work on the game, but now when I have a ton of other things I need to do, I feel like working all night.

So last night and today I did the following:

– I made the characters on the main menu which at first are grey become colored according to the number of endings you unlocked (each character has 3 stages).

– I added some animation to the main menu. Just a tiny little effect, nothing too distracting.

– I did the credits. It might be a little too soon for that, but editing it shouldn’t be a problem. I just wanted to establish the look. I was clapping my hands excitedly while watching it scroll. ♥

– I created a rain effect for the scenes where it starts to rain. This is the one I worked most at (“it’s 7 am already!?”), trying different methods and “looks” for the rain. This was another thing that was exciting to see done.

After all that I suspect half of my code consists of comments. This is because whenever I delete something I think I don’t need… you guessed it, I end up needing it again. So I don’t delete anything anymore.

What’s next on my list? Doing the last few backgrounds I need, maybe redoing some of the old ones, too. Not surprisingly, there’s quite a difference between my first few and last backgrounds.

Sprites, sprites, sprites. I’m not gonna get into that.

Music. Going throgh the whole damn thing and checking if the music fits. Deleting the tracks I don’t need, and somehow compressing the ones I do. Right now the total size of the music folder is over 60Mb which is not a good thing.

And… a bunch of other crap. Some big, some small, all annoying. Life is great ^^