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A first look at Tranquil Tempest

11 May

I added a page for Tranquil Tempest to my WIP menu. It’s still rough, but it should provide all the info needed. I also added a demo. More like the demo of a demo. It’s still very much unfinished (no cgs, no music), but hopefully the story will make it enjoyable. If you decide to play it, let me know what you think.



Tranquil Tempest page

Tranquill Tempest update

23 Aug

In the past few days I’ve been tackling sprite linearts. I’ve had ugly sketches as placeholders since forever in the game as you can see:


With lineart like that you’d bet I’d threaten him! Threaten to clean that mess up a little. Now my main 3 guys are done-ish. Riley (the middle guy) has gone through a little bishi-fication in the face region (his hair in particular was kind of lame), but he’s still his goofy old self. ^_^  He took the makeover like a trooper.

Kiran (left guy) is perfect as he is, of course (Kiran: “Where do I sign up for more skulls in my design?”). Meanwhile Harley is too busy to care what happens to his design. He has important plans to take care of, you wouldn’t understand.

WIP Lineart


The world of Trankill

17 Mar

Trankill is a virtual fighting game and the focus of my game, Tranquil Tempest. I can only hope that within my lifetime I’ll be able to play such a game IRL. Hmm… Maybe not a fighting game, as I don’t think I’d be very good at those. But there are already a lot of promising developments in that area so I’m hopeful ^_^

In Tranquil Tempest, the protagonist plays this game as more than a hobby or a sport, but as a job, since points earned in TK are accepted as currency by a good number of businesses. The TK experience is fully immersive, aka you must wear a device on your wrist while in a match (the TK tracker). This device connects the player to the world of TK, but can also be used as a watch, phone, TV, music player, web browser, etc. Playing a match is like being asleep, your body doesn’t move, but instead all of the motions are performed by your avatar.

There are 10 levels in TK. You start at level 1 and work your way up by beating players of your level or slightly higher. With each level you gain, you receive more points for your victories, but, while at level 1 you feel no pain from getting hit in game, the higher your level, the more pain you feel. Level 10 is said to be the “realistic pain level”.

The concept of the game may not be entirely original. The idea came to me after playing a visual novel named Togainu no Chi. It’s also about a fighting game, but it’s a lot less virtual and a lot more deadly. Since I’ve started creating Tranquil Tempest I’ve come across a whole bunch of similar themes (virtual games where you need to wear some kind of device, fighting-style games) in other media, but by now I know there’s no way to make something entirely original so I don’t let that bother me too much.

In TK not everyone can make a profit, most people pay money to play, as expected. It has become somewhat of an addiction for the poorer half of the young population looking for a quick way to get money. However few are as skilled as Juni. Not that her opponents would ever admit that, they all call her a cheater because of her unorthodox way of winning. That’s all fine by her because TK is a world where no one knows who she is.


Tranquil Tempest

17 Feb

So, remember that teaser for a thing called Tranquil Tempest like a billion years ago? Well I am finally getting back in the saddle so to speak and starting working on it again. Given that it’s a big game (for one person to make at least) progress is slow, but I will try to keep at it. I’m hoping to make this my first commercial game, although you can expect a low price or even a pay-what-you-want type deal.

Once I get all my shtuff together I will make it a proper Work In Progress page with screenshots and everything.

The game is set in an alternate universe and has 3(?) pursueable characters. So far I have around 70% of the story written, but the endings are still up in the air. I know aproximately what I want to do for each character and they will each have a good ending and possibly several not so good endings. I want the endings to depend on the choices you’ve made not only to win the character’s aproval but also that establish some “traits”. So if you normally tend to resolve problems with violence, this will be reflected in the ending you will get. It may not sound very complicated, but there are a lot of variables to consider.

Obligatory doodle. ^_^


the gang of tk.png


25 Sep


bg teaser