Tag Archives: art

Tranquill Tempest update

23 Aug

In the past few days I’ve been tackling sprite linearts. I’ve had ugly sketches as placeholders since forever in the game as you can see:

screenshot0013.png

With lineart like that you’d bet I’d threaten him! Threaten to clean that mess up a little. Now my main 3 guys are done-ish. Riley (the middle guy) has gone through a little bishi-fication in the face region (his hair in particular was kind of lame), but he’s still his goofy old self. ^_^  He took the makeover like a trooper.

Kiran (left guy) is perfect as he is, of course (Kiran: “Where do I sign up for more skulls in my design?”). Meanwhile Harley is too busy to care what happens to his design. He has important plans to take care of, you wouldn’t understand.

WIP Lineart

Lineart

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Happy Easter!

5 May

Happy Easter, everyone!

Have you been eating tons of cake and cookies and lying around doing nothing? What, is that just me? I was just… uh… brainstorming. Here, look at this chibi drawing of Ayrius and Ember.

I'll show you the world

This way to the torture chamber.

I’ve been making some headway with the backgrounds. I’ve convinced my mom to give me her laptop for rendering purposes. New BGs! Only two so far. Antique furniture is a pain, it’s probably not going to look very antique-y. I should do more research. *sigh*

I’m getting back to writing as soon as I can move again (I ate lots of sweets, remember? Warren would be proud). I’ve even written down some ideas for endings. Convoluted true ending is convoluted.

Hope you have a fun Easter. Bye~!

Poison Sweet: new logo, screenshots and how the game works

27 Apr

Lately I’ve been working on re-inventing Poison Sweet’s image.  I was dissatisfied with the UI, so I decided to change it (easier said than done). While I was at it, I tried coming up with a logo for it. I’m not very good at creating logos, as you may have noticed from my previous games, but I tried, okay?!

logo

I also thought I’d give you a sneak peek at the new UI

I am in love with that texture in the background. I got it here. This site has some really pretty and free textures, so I thought I’d share. ^_^

screenshot0011

Save menu with a delete button. Le gasp!

screenshot0012

Ignore the random numbers at the top, they’re secret information. lol
***and make that “leave”

The background still isn’t final, but I like its overall look.

I’m still debating what to do with the “poison/sweet bar” (the top right bar, that’s what I like to call it. hehe). It’s basically a classic love points bar, but it’s influenced by more than just interactions with Ayrius. It can be changed by the MC’s reaction to certain pieces of information or events.

For four weeks until the wedding, from Monday to Friday, you can choose a place in the castle to spend your time: the library, dining hall, kitchen, gardens, your own room and eventually a nearby town and -hee hee- Ayrius’s chamber. Is that Ayrius’ or Ayrius’s ? Gah, I’m never naming my characters names ending with s again! So anyway, these places are where events can happen, but even just visiting some of these places will grant or withdraw a point.  This is why I think the p/s  bar is necessary and shouldn’t be kept as a cheat like in Summer found me.

The problem is, do I want to display it from the start? I’m thinking the second playthrough is better, since it might ruin immersion and all that. Personally I like to pick choices as I would in real life on the first  try, so the poison/sweet bar might hinder that. Maybe I could even make a hide button, for people who want to try their luck on their own? What do you think?

If you’re thinking the bar makes the game too easy, let me tell you something… you can’t go back on your choices in this game! I’ve decided I want to be evil. Muahaha. To be fair, you CAN rollback if you’ve just clicked on a choice, since the points are usually added after the conversation/event is over, so if you click by mistake, you can try again.

So if on working days you pick your destination, what about the weekends?  Well, you get one ‘date’ with Ayrius each weekend, with a total of four dates. By date I mean he takes you to some random place, without you having any say in it. >.> Dude needs to work on his manners. Yup, I just pinned the blame on an imaginary character, deal with it.

The different endings I have planned will not only be unlocked by the p/s bar, because that would be too easy to code (*sigh*), but by discovering secret shtuff and building relationships with other characters, mainly Helena (the cook), Leonore (Ember’s friend), and another secret(?) character. There will be sad endings, so get your tissues ready.

Of course, everything I’ve written here is subject to change, cause that’s how I roll.

Poison backgrounds

23 Apr

Back to our regular updates! No whining in this one, folks.

So I’ve been thinking photograph backgrounds are not going to cut it after all. I’ve been trying to modify my background-making process, with minor success. u_u Still using Sketchup to create furniture and stuff, but from that until the finished product it’s a looong winding road. I hope to one day have a nice, clear algorithm that I can follow and make pretty pretty bgs every time. Riiiight.

Anyway, lesse some pics. Tiny pics because at full res they look kinda…yeah. Especially the lower one. *shudders*

 

Test backgrounds

Test backgrounds

Day 6: script is done

18 Mar

It’s day 6 of my project for NaNoRenO and I’m happy to say the script is done. In the end the story has 4 endings, instead of 2-3, and I actually had to make an effort to keep that number from growing. There were at least 2 other endings I could think of, but I think those would just be overkill, given the fact that the story is pretty linear. Just skipping past 90% of the story of a little extra doesn’t seem worth it.

I’ll probably still tweak the dialogue here and there, but for the most part it’s done, at 9.911 words.  It seems quite a lot, it’s almost a quarter of SFM which took more than a year to make, but when I think about it, not that much happens.

I also changed the heroine’s name to Marty, since it’s sounds like martie, the Romanian word for march ^^ I think it’s a cuter name and it suits her better.

My next move should be cutting up the sprites. I hate this part. Saving each eye, brow, mouth state and then coding them together into different expressions and then inserting them is such a drag. I wish the computer could read my mind and do it for me. Not to mention I did an extra outfit for two of the characters. What was I thinking? And they only use it once, what a waste.

I’ve never drawn such a cute MC before. I usually make the girls look more mature, but this whole game is just so filled with hearts and pink, it’s no use stopping now. Oh, well… Enjoy this pic of the sprites for now ^^

Warren on the left, Matt on the right

Warren on the left, Matt on the right