Trapped is my first completed project, a paranormal/mystery kinetic novel (a visual novel without choices). It was made on a whim in about 3 days.
You find yourself trapped in a… special place. You’ve been wrongly imprisoned, but what are you willing to do to get out?
Play time: about 20-30 minutes for both endings (if you skip to the end the second time)
The game contains 714 screens of dialogue.
These screens contain a total of 6,698 words,
for an average of 9.4 words per screen.
The game contains 0 menus.
The (creatively titled) game, although a kinetic novel, has 2 endings. The first time you play one of the endings will be randomly picked for you, the next time you will see the other. Each ending can be real or not depending on your point of view.
Images from morguefile.com
Music from Incompetech.com
Sounds from Soundjay.com